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July 14, 2009....

"When there's no more room in hell, the
dead will walk the earth." Ah, poetry, from a George
Romero movie no less, way back in 1978.
Dawn of the Dead, from the series of movies that may just
have been a bit too early to the game, in bringing zombies to the
masses. Oh, sure, Legosi starred in White
Zombie in 1932, a classic to be sure, but not particularly a
movie that would resonate with today's fickle movie viewer, or gamer,
for that matter. Plan 9 From Outer Space
had zombies, but as many people think this is the worst movie ever made,
and you have to watch it, let me save you the trouble:
Plan 9 is worse than people play it
down to be. It's a ridiculous movie, and I found no joy in
watching this movie. I remember watching it with my roommate many
years ago, getting annoyed with the movie, ejecting it from the VCR and
throwing the tape out the window, next to the copy of
Jack Frost that was sitting out their from a previous night
of horrible movies. The movie Ed Wood
sometimes makes me think Plan 9 would be a good movie because the actors
in Wood ham it up so perfectly. Sorry, Johnny, as much as you
bring Ed Wood to life in a strange way, Plan 9 is awful.

A good movie about bad movies: Ed Wood (1994)
The Living Dead have seen a resurrection
if you allow me a silly pun. The Return
of the Living Dead parts 1-3 brought us buckets of gore and
blood, and unlikeable characters that you don't mind seeing die.
Well, except for the Michael Jackson zombie in the power plant, he
seemed cool.
Parts 1 & 2 even have semi-recurring characters with the same actors, in
different roles, so you can watch the poor saps turn into zombies twice.
Even one of the two characters in Part 2 says "I feel like we've been
here before. You... Me... Them!" There were a couple of other
Return movies, Necropolis and Rave to the Grave, but they are horrible SciFi Channel movies or direct to DVD movie quality flicks.
The Serpent and
the Rainbow, a Wes Craven horror flick from the 1980s, took a
different look at the zombie: the "real" zombie? Black magic in
Haiti that could turn people into zombies with a white powder, something
that could be used for medical treatments in a weird anesthetic.
Of course, this is a horror movie, there is no need for medicine, there
is time for a zombie, or two. Plus some really, really bizarre
dreams, and Bill Pullman. Bill Pullman, who I last saw falling out
of a window in The Grudge.
The in the 1990s, something
happened. In the days of the Genesis and SNES, there was a game
that came out called Zombies Ate My Neighbors.
This game tasked you with saving your town from a zombie infestation.
It was a kid friendly game, and it played very well. It has lost a
bit in the 15 years or so since its launch, but you could see it as the
beginning of the zombie survival games. Nobody knew or expected
what was to come in the years after Zombies Ate
My Neighbors.
Capcom brought the idea of "survival
horror" with
Resident Evil (Biohazard
in Japan). Forget about your neighbors, the zombies are eating the
entire town. But what a ridiculous title!
Just because there's some underground-ish NYC Hardcore band called
Biohazard, or some other copyrighted use of the word, they have to call
it Resident Evil? Oh well, we
live with it. Many people missed it the first pressing, but the
Director's Cut brought more people to the series, all
experiencing flawed controls, frustrating inventory, insane puzzles, bad
live acting and worse voice acting. But it brought atmosphere, and
chills, something that had not really been done before in a game. The
Umbrella Corporation is somehow linked to zombiefied inhabitants of
Raccoon City, and it's apparently up to you to clean up and solve the
problems. Oversimplified, sure, but who's counting? It was
new and fresh, and you finally had an adversary that you enjoyed
killing: a zombie. Nothing quite like a zombie in games, save for
a Nazi.
Resident Evil 2
expanded the zombie story, and was also a success.
Resident Evil 3: Nemesis turned
more into an action game, the chills were there but they were lacking
when compared to the first two games. The Dreamcast also saw a
Resident Evil called Code: Veronica.
I never played it, because I never found it anywhere, but those who have
had nothing but good things to say about it. My Dreamcast still
works, maybe I should search out Code: Veronica some day? This may
be a good spot to bring up Konami's brilliant
Silent Hill, but I'm not sure the little creepy babies were
zombies, and the nurses remind me of a fetish model you might find in
the movie Se7en. Wait, were
there zombies in Silent Hill?

Lost in translation: If this was a movie, you
would understand the fear
Resident Evil has also attempted to jump
the shark, with the PlayStation titles Resident
Evil Survivor and Resident Evil Dead
Aim, which were light gun games. Really, if you're
going to compete with gun games, look at Namco's excellent
Time Crisis series. If you want
to add zombies, why not check out Sega's over-the-top light gun series,
House of the Dead? The series
was brought back from the depths of light guns with
Resident Evil 4 (PS2/NGC) and, most
recently, Resident Evil 5 (360/PS3),
both critically acclaimed titles that gave gamers a reason to continue
the zombie fight. The games became so popular that they saw fit to
bring it to the silver screen, with 3 movies:
Resident Evil, Apocalypse,
and Extinction. Thankfully
they were rated R, but they really weren't that great. But they
made just enough money to justify three, and only three of them.
Resident Evil wasn't the only game on the block to feature zombies as
the zombie started to pop up slowly but surely.
Zombie Revenge was released on the
Sega Dreamcast and was a spin-off of the House of the Dead games in the
arcade. To me it plays like a zombified double dragon with heavy
weaponry, or a lesser- Resident Evil with more control over movement,
but still imperfect. It's a blast to play in all its cheesy
goodness, and being based on an arcade series, you will die. Often.

Zombie Revenge
On the Dreamcast and the PlayStation,
Bruce Campbell was brought in to make a game based on the
Evil Dead movie series, called Hail to the King.
I saw the idea behind the game, but it was pretty poorly carried out,
and it was lacking in fun. Sure I want to fight the "deadites",
but if the game isn't fun, I'll stop playing within an hour or less.
Not to give up that easily, THQ developed another Evil Dead game called
Fistfull of Boomstick for the XBox and PlayStation 2, which
was much, much better than the previous game. There was alot of
running around and collecting symbols, artifacts, and it seemed like you
were overlapping during missions in places you had already been.
Backtracking in a game is not fun, it's almost as fun as escort
missions. This was definitely a step in the right direction.
The
third and I guess final game of the series,
Evil Dead Regeneration, again takes those necessary
steps forward in making the game better: better graphics, better
gameplay, better storyline, even the soundbites were better. It
was awesome when, popping the game in and starting it, that the first
thing I did was play through an interactive scene from Evil Dead 2.
That scene was Ash, our hero, in an old cottage, being haunted, mocked,
and teased by, among other things, a lamp, a clock, and a mounted moose
head. This degenerates into blasting away zombies that attack you
in the cottage, and drive you insane. You get locked up in an
assylum, where the "deadites" decide to come after you again. You
also pick up a little "deadite" named Sam that you can control, kill,
torture, abuse, and he'll keep coming back for more because, well, he's
already dead. The "deadites" aren't always zombies, but their
actions and appearance as possessed humans give me the license to
believe so.

Ash (left), housewares; Sam (right), unknown
The zombie even has infected music,
witness the appearance of Alice Cooper.
Not a zombie, but he looks like a zombie in some press clippings, and
his over the top stage horror shows and strange persona add to the
effect. Then you here him talk, and you find out Alice is an
entertainer, and a Republican. Who would have thunk it?
Rob Zombie took the horror look
and influence and transformed it into a hard rock-heavy metal band
named, unsurprisingly, White Zombie,
and later took his schtick solo, and even made some movies. The first to
were original movies, House of 1000 Corpses
and Devils Rejects, while the other
two were remakes of Halloween and
Halloween 2, which were critical flops
but made enough money to justify them being made. Who says
horror isn't a business where you can make money?
The
overflow of the zombie is hitting the big time, both in movies and
videogames these days. Zombieland
has just released in theaters, with Woody Harrelson starring as a zombie
hunter, and while I haven't seen the movie yet, I hear nothing but good
things about this over-the-top zombie fest. 28
Days Later and 28 Weeks Later
were both hits in movie theaters, and scared people because these
movies, along with the remake of Dawn of the
Dead, it introduced people to what they believe are the first
running zombies. This is untrue, as running zombies were seen in
Return of the Living Dead, way back in the early 1980s. But they
were also well made if not overly grotesque zombie movies, and
28 Weeks Later, like its predecessor, also has an open
ending, leaving people to ponder the next movie, when and if it ever
comes out.

Dead Rising: Killing the Dead
Back into the gaming side, Capcom, the masters of
zombie games, saw fit to bring us Dead Rising
(XBox 360). This is an all-out anti-zombie simulator starring
you, in the shoes of Frank West, a photographer, setting out into the
Willamette Mall to see what the hell is going on in the town.
You're hired helicopter pilot brings you into the town, and he brings
you in low over the town towards the mall. On the approach to the
mall, you see acts of violence, crowds of people you and the helicopter
pilot assume are rioting. You know what's going on by looking, but
Frank and the pilot have no idea what's going on.
The
game tasks you with completing set missions to uncover the mystery of
Willamette, but you can do pretty much
whatever you want: you can run around killing zombies, save survivors,
forget about survivors, hunt down psychopaths who wander around the
malls, anything. You can also use tons of things you find in the
mall as weapons: water guns, swords, golf balls, skateboards, baseball
bats, frying pans, lawnmowers, cars, trucks, nail guns, propane tanks,
bars, wood, rototillers... the list goes on and on. There is ample
amounts of food to replenish your health, and you can even mix foods
together to create super energy drinks.
As
you progress through the game, you will unlock more health, more room to
carry more weapons and health kits, but there is one thing you will not
unlock, and that is the one big complaint about Dead Rising: load times.
Whether you are going into a giant hall inside the mall, outside into
the huge courtyard, or into a tiny little room, there is a load screen,
and it gets tedious. It interrupts the gameplay and the flow of
your progression, but this complaint should be remedied with the coming
sequel, Dead Rising 2, hitting
this September 2010, preceded by Dead Rising
Zero, a sort of downloadable in-between of Dead Rising and
Dead Rising 2. Should be interesting, as between the two games
there is a 10 year gap that needs to get filled!

Left 4 Dead 2
Where Dead Rising has action, the
Left 4 Dead series brings you balls-out
cooperative zombie slaying. I missed out on Left 4 Dead, but I am
on the line of supporters of Left 4 Dead 2.
Oh sure, there will be cooperative play, but there will also be
deathmatches, which I will lose with alarming efficiency, but killing
zombies with a buddy is something that intrigues me. I picked up
the poor man's Left 4 Dead with Zombie
Apocalypse on the XBox Live Arcade and, as it's a fun game,
it's more an arcade game then anything else. I enjoy killing
zombies, and I'm sure they deserve to die, but Left 4 Dead 2 will most
likely trump the small title that Apocalypse is.
There are also some zombie games made by
independent gamers on XBox Live. One title is called
Dishwasher: Dead Samurai, where you are a reanimated dead
dishwasher samurai- technically, you are a zombie! It's a fun
game, if a bit on the "what?" side of a storyline. The game
features 2D play, lots of blood, and a very strange mood. The
other game you may want to check out, and considering it's only $1, is
I MAED A GAM3 W1TH
Z0MB1ES!!!1.
This title is so simple and basic, but for your dollar, you get to kill
wave after wave of zombies, deadly squares, and other undead elements of
destruction, as well as rocking out to the best of the worst music in a
game I've heard in some time. The game looks simple, plays simple,
is simple. But don't let that deter you from a great purchase!
There is also a game on the XBox Live Arcade called
Zombie Wranglers, but it's not that
good. I was half expecting to see a zombie in a pair of jeans,
and, considering the game, it may have been preferable to see a zombie
wearing jeans. The XNA
service, the Community
Games service on XBox Live, also has too many more zombie games,
and
they are just as easily forgotten and just as easily deleted from your hard
drive. Not
to be left out in the woods, the Halo Universe
with Master Chief had zombies of some sort, called
The Flood. The Flood were quite possibly the most
annoying enemy I'd encountered in a videogame up to that point.
Undead marines and walking piles of death that burst when they get shot,
bringing death to you quickly if you don't run, jump, dodge, and have
enough ammunition to survive the endless onslaught of Flood. There
was also a Halo 2 multiplayer mode
called Zombie, where there was one
zombie player versus an entire team of Chiefs. Everytime the
Zombie player killed a regular Chief, the dead player had to change
color and turn to the Zombie team, and start killing chiefs. It
was a good idea, not many of the matches I took part in saw people
changing to Zombies after they died, so it really didn't seem to work
until Halo 3 introduced zombie matches, making it an official mode of
gameplay. The Halo game engine also powers the game
Stubbs the Zombie, a quick 5 to 6 hour
game with you in the starring role. This title came out towards
the end of the original XBox cycle, and is now available as an XBox
Original on the XBox 360.
Lastly,
Crackdown 2
saw release a couple of weeks ago, and while the city is the same, the
weapons the same, pretty much everything the same, there is one
difference, and it's a big on: ZOMBIES. Yep, some form of mutated
zombies are now roaming the streets, and you can dispose of them however
you see fit with the tools given you: guns, cars, rockets, fists,
barrels, fire, etc. Having played the demo, it was fun for an hour
or so, which is about 2 plays total, but I don't think I want to wander
around the same city, even if it does look pretty. So when
the hell does Warner Bros. put out a Looney Zombies title, or Hanna-Barbera
make a Smurf zombies game? As if we needed another reason to want
to off those little annoying blue pains-in-the-ass.
As a whole, a zombie is probably a
misunderstood character, maybe even like
Bub the zombie from Day of the Dead.
He knows somethings up, his mind still works, but he's still a zombie.
Maybe they are even like the Phantom of the
Opera, misunderstood, pining for love, and willing to kill to
get what he wants. That's probably a stretch, because as we are
taught, a zombie wants human flesh, or brains, or a snappy wardrobe.
The fascination with zombies strikes at the core of our own mortality,
laughing at the prospect of death because it makes us uncomfortable to
think about actually dying, and the fact that we will all someday die.
Hopefully not soon, and not at the same time, but there is no escape.
And no continue. |
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